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PS2 Technical Artwork

A few of the things I did on the technical art side in the early days of Sony Santa Monica. Materials based on Maya settings, Custom particle systems, animation blending and some technical demos. The animation blending uses analog controller input on the left and right stick to drive percentages of a pose or index point into an animation clip. These are circa like 2000-2001, built in collaboration with the amazing engineering and graphics team.

PS2 Shader System

PS2 Shader System

PS2 Maya based Particles

PS2 Maya based Particles

PS2 faux projected shadows

PS2 faux projected shadows

Boss Anim Blending