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HALO - MP

Working on the MP components for Halo 4 in conjunction with the amazing team at 343 was a great experience. Lots of work on style and map differentiation, along with some work to help clarify the new iteration of the forerunner shape language. Visual Targets (VTARS) were assembled analyzed and color corrected for weekly presentations, with a focus on keeping each map unique in theme and tone. These were built off inspiring work form the concept team, with touch up, color correction and a "pitch" as we developed a cohesive theme and differentiated the maps from one another.